Simultaneously, it kinda actually defeats the whole purpose of ever homebrewing bonus damage to Favored Enemy in the first place. lolĪnyways, Soraks are humanoids, but humanoid is not on the ranger's Favored Enemy list for Solasta. These are good features.īut Favored Enemy is just weaponized racism. Paladins are Fighters with better healing (Lay on Hands + Cure Wounds > Second Wind). Having to go through all this finagling to get the feature be both useful and not OP tells us It's just a bad feature in general. It still can be a dead feature without meta-knowledge of what sorts of enemies you fight in Solasta. The feature would be as dead as it ever has been in 5e. You have to restart the camouflage every time you rest or move to another location.If TA hadn't half-fixed Favored Enemy by giving it the ability to deal bonus damage, there'd be no point in asking this question. Once camoufalged, you gain +10 DEX ( Stealth) while you are standing against a wall. Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself.+4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.Additional Spell Slot and choose one Spell.Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.+3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.Primeval Awareness: Detects the presence of certain creature types in the location.Ranger Spellcasting: Can cast spells from the Ranger Spells list.Fighting Style: Choose a Fighting Style as a specialty.Natural Explorer: You are adept at living and traveling in a certain type of terrain.Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.Ranger Weapon Proficiencies: Simple Weapons, Martial Weapons.Ranger Armor Proficiencies: Light Armor, Medium Armor, Shield.Strength, Dexterity Saving Throw Proficiencies.Know the Darkness: While in dim or no light, you have advantage on stealth, perception, investigation checks, and gain tremorsense.Rope Grapple: Target a creaure and attempt to pull it if it fails a STR contest.Dark Slayer: When attacking a creature with sensitivity or hypersensitivity to light with a weapon, you add your proficiency bonus to hit and damage.Tunnel Wisdom: When in dim light or darkness, you gain advantage on Dexterity saving throws. They know the lore and languages of darkness and the hazards and customs of those dreadful caves inhabited by monsters. Shadow Tamers are used to wandering the desolate lands beyond the Marches. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize. A character's class is their profession and grants specific features as listed. Shadow Tamer is a subclass of the Ranger Class. Shadow Tamer is a Subclass in Solasta: Crown of the Magister. While in dim or no light, you have advantage on stealth, perception, investigation checks, and gain tremorsense. Target a creaure and attempt to pull it if it fails a STR contest. When attacking a creature with sensitivity or hypersensitivity to light with a weapon, you add your proficiency bonus to hit and damage. When in dim light or darkness, you gain advantage on Dexterity saving throws.
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